Summer Travel PlannerBoard-game event: roll dice to move round a 30-tile lap; laps + dice earned give milestone points. Board landings drop Kiwi Juice; Dragon Fruit Juice comes only from the milestone boxes. Pick your packs, see what the week earns, and what the shops can pay for. Kiwi averages ≈1.4 per dice (all-in: tile drops + the 5-Kiwi lap bonus, from live tracking). Boards vary, so log your own average and adjust in Advanced settings.
Dragon Fruit Juice — premium shop
Kiwi Juice — volume shop
1 lap = 10 pts · 1 dice earned = 2 pts · tiers reset daily
Spending profiles
Pick a spending profile, or set your own Dragon Fruit Juice target and the planner builds the cheapest jade plan for it.
Preset profiles
Custom — plan by target
Daily targets
Scratch until the in-game bar crosses the day's tier, then stop and bank the rest. Exact ticket counts aren't shown because per-scratch RNG swings too hard to promise them.
Advanced settings
rates, dump day & event tuning
Rates & assumptions
Jade packs
battlepass, dice & Dragon Juice packs you plan to buy
1000
Dice packs2 pts/diceEach dice = 2 milestone pts + juice when rolled. The planner buys dump day first, then the days before it. Dice Pack I is the cheapest dice per jade.
Dragon Juice packs2/day eachBuys Dragon Fruit Juice directly (flat 500 jade each). Juice doesn't score milestone points: pure premium-currency top-up.
Shop planner
what your projected earnings can pay for
Juice totals assume you roll every dice you obtain. The redemption window (Aug 10–12) keeps the shops open after the main event.
Model notes
Game mechanics
· Roll a dice (1–6) to move round a 30-tile board. Each dice you obtain is worth 2 travel points the day you get it (tasks, ad, gem shop, packs and battlepass all refresh daily). Each lap you complete is worth 10 points. Juices don't score points.· Rolling ~3.5 tiles per dice on average, a dice's laps add ≈1.17 points on top of its 2 obtain points, so each dice ≈ 3.17 travel points if you roll it the day you get it. Milestone tiers reset daily.
· Kiwi comes from tile drops plus a flat 5-Kiwi bonus per completed lap. Reward-tile counts vary from board to board, so the model uses one number: a measured average Kiwi per dice, default 1.4 (≈0.77 tile drops + ≈0.63 lap bonus, from live tracking at ~7.9 dice per lap). To measure yours: total Kiwi gained ÷ dice rolled, then update Advanced settings. Dragon Fruit Juice comes only from milestone rewards — the Dragon Fruit Juice random boxes (×1/×2/×3 = 1.05 avg, ~1 per box) plus the Dragon Juice jade packs. It's now confirmed the board and lap completions never drop it. Hitting higher tiers (more boxes) is the only way to earn more Dragon Fruit.
· The battlepass ("Travel Fund") unlocks by laps with confirmed thresholds: the free track pays 2 dice at laps 1,3,5…27,30 (30 total); the paid track adds 10 dice at laps 1,3,5,7,11,13,15,17,21,23 and 20 dice at laps 25 & 27 (+140; laps 9/19 pay Pet Armament, lap 30 the Wish Letter). For free players the planner schedules one safe claim of all 30 dice on the final day (community plan) — their obtain points land right on the last-day T3 push, and one claim can't be broken by cold dice mid-week. With the paid pass it credits each day the milestones its laps cross; actively rolling as you claim chains the whole 170 on day 1.
How the planner thinks
· Bank your dice (community strategy): a dice scores its 2 obtain-points the day you claim it no matter when you roll it — only the lap points move with the roll. So each day you roll just until the bar crosses the day's tier, then stop and stash the rest; the final day rolls the whole stash for one big lap push and a higher tier. Dice counts shown are averages — watch the in-game bar, not the count.· Dice packs land their points on the purchase day, so they're scheduled dump day first, then the latest days. Concentrating packs + the battlepass on one day can hit a higher tier (20 boxes at T5 vs spreading), which is why the auto dump day maximizes total Dragon Fruit.
· Dragon Juice packs are currency-only (no points), so they never change the daily tiers; they just top up your Dragon Fruit total.
· Juice income is fixed by how many dice you roll all week; timing doesn't change the totals, only which day the milestone points land on.