Summer Scratch-off PlannerPick your packs, see what the week earns and what the shops can pay for. Per-scratch RNG is far too swingy for exact ticket counts, so the daily plan just tells you which tier to scratch to. Rates are early community estimates, adjustable in Advanced settings.
Dream Ice Cream — rare currency / premium shop
Vanilla Ice Cream — volume shop currency
1 card = 20 pts on obtain ·
1 Dream = 1 pt on obtain · tiers reset daily
Spending profiles
Pick a spending profile and follow its day-by-day plan, or set your own Dream Ice Cream target and the planner builds the cheapest jade plan for it.
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Expect big RNG swings. This event has large luck swings. The planner works off converging averages taken from previous events' rates, so over a full week most players land close to these numbers, but any single run can come out luckier or unluckier than the advertised rates. That's normal and to be expected.
Preset profiles
Custom — plan by target
Daily targets
Scratch until the in-game bar crosses the day's tier, then stop and bank the rest. Exact ticket counts aren't shown because per-scratch RNG swings too hard to promise them.
Advanced settings
rates, dump day & event tuning
Rates & assumptions
Jade packs
scratch-card & Dream packs you plan to buy
Scratch card packs20 pts eachDaily · limit 1/day, enter days to buy
One-time · bought on the day the plan needs them
Adding one of these on top of a plan? Its cards count toward your milestones. Set your Dream target above and hit Plan cheapest spend to keep the pack and trim the daily packs around it.
You don't have to buy every day; set how many days you'll buy each pack. The planner buys dump day first, then the days before it.
Dream Ice Cream packs2/day eachTotal purchases across the whole event (max 14 each). All four cost the same 13.33 jade per Dream.
Shop planner
what your projected earnings can pay for
The Vanilla → Dream exchange (290🍦 → 10🍨, max 10) is handled by the toggle in Advanced settings, so it's not listed here.
Model notes
Game mechanics
· Milestone tiers reset daily: points don't carry overnight. A scratch card is worth 20 pts the day you obtain it (tasks, gem shop and packs all refresh daily, so those points are pinned to their day). Dream Ice Cream is worth 1 pt the day you obtain it: from scratching (≈0.81 per card), opening boxes (≈10.26 avg), Dream packs or the Vanilla exchange. Vanilla scores nothing.· That split is the whole strategy: 20 of a card's ~20.8 expected points are locked to its obtain day; only the scratch reward moves. Saving cards unscratched, banking boxes unopened and timing pack purchases are the only ways to steer points between days.
· Dream Ice Cream random boxes pay ×10 (95%), ×15 (4.9%) or ×20 (0.1%): 10.26 average, 10 guaranteed, so one box ≈ 10.26 points when opened and box RNG barely matters (spread is ~2.5% of the floor, unlike the Fishing Fest's 40-cast cert droughts).
· Baseline 143 cards/day (tasks + max gem shop) = 2,860 pts, 40 short of T2 (2,900). Scratching ~45 held cards (+40.5) clears it: the classic "baseline almost buys tier 2" design again. Day 1 also hands everyone a free 5-card gift (once), so it opens with 148.
· Scratch rates (≈0.81 Dream, ≈47 Vanilla per card) are early community estimates. Log your first few batches, then adjust in Advanced settings; every number in the plan scales with these.
· At event end, unused cards, unopened boxes and leftover ice cream convert to gold coins, so the final day always scratches everything and opens every box. The Aug 3–5 window is redemption-only: shops stay open, no milestone points, so there's never a reason to hold currency back for shopping.
How the planner thinks
· The planner assigns each day a target tier by marginal value (boxes gained per point spent), treating the scratch backlog and every box opening as one flexible points budget. T2 is nearly self-financing (40 pts buys 6 boxes worth ~61 placeable points), so it's almost always worth locking daily. It deliberately shows only the tier to hit: per-scratch Dream is far too swingy to promise "N tickets = the tier", so scratch until the in-game bar crosses the target, then stop and bank the rest. The final day scratches everything and opens every box.· Card packs land their 20 pts/card on the purchase day, so daily pack purchases are scheduled dump day first, then the latest days; buying late keeps the option to skip a pack if box RNG runs hot. One-time packs are bought whole on the day whose tier push they fund. Dream packs (2/day each) also score their Dream as points on the purchase day, so they're scheduled the same way: dump day first.
· The Vanilla → Dream exchange is claimed on the dump day (+10 pts per redemption). It costs 290 Vanilla per 10 Dream; at ~47 Vanilla per card the full 10 redemptions cost under 100 cards' worth of a F2P week's ~47,000, usually an easy yes unless your Vanilla wishlist is tight.
· Dream and Vanilla income doesn't care when you scratch: totals are fixed by how many cards you scratch all week. Only the milestone points move. That's why "hold your backlog for the dump day" costs nothing.
· When several dump days tie on expected Dream, the planner prefers non-final days (a failed big day early can be retried), then the least overshoot on non-final days, then the earliest day. You can force any day in Advanced settings.