Board-game event: roll dice to move round a 30-tile lap; laps and dice earned give Roam Points. Board landings drop Sweet Osmanthus Cakes; Moonlight Cakes come only from the milestone chests. Runs Sep 28 to Oct 4 (7 days); Oct 5 to 7 is redemption only. This is a re-skin of Summer Travel, so the Osmanthus rate starts at that event's measured ≈1.4 per dice (tile drops + the 5-cake lap bonus); boards vary, so log your own average and adjust in Advanced settings.
Moonlight Cake: premium shop
Sweet Osmanthus Cake: volume shop
1 lap = 10 pts · 1 dice earned = 2 pts · tiers reset daily
Spending profiles
Pick a spending profile and follow its day-by-day plan, or set your own Moonlight Cake target and the planner builds the cheapest jade plan for it.
Preset profiles
Custom — plan by target
Jade packs
battlepass, dice & cake packs you plan to buy
1000
Dice packs2 pts/diceEach dice = 2 milestone pts + cakes when rolled. The planner buys dump day first, then the days before it. Dice Pack I is the cheapest dice per jade.
Moonlight Cake packs2/day eachBuys Moonlight Cakes directly (flat 500 jade each). Cakes don't score Roam Points: pure premium-currency top-up.
Advanced settings
rates, dump day & event tuning
Rates & assumptions
Daily targets
Roll until the in-game bar crosses the day's tier, then stop and bank the rest. Dice counts are averages: watch the bar, not the count. Days marked ✅ already reach their tier from claims alone.
Shop planner
what your projected earnings can pay for
Cake totals assume you roll every dice you obtain. The redemption window (Oct 5 to 7) keeps the shops open after the main event.
Model notes
Game mechanics
· Roll a dice (1–6) to move round a 30-tile board. Each dice you obtain is worth 2 Roam Points the day you get it (tasks, ad, gem shop, packs and battlepass all refresh daily). Each lap you complete is worth 10 points. Cakes don't score points.· Rolling ~3.5 tiles per dice on average, a dice's laps add ≈1.17 points on top of its 2 obtain points, so each dice ≈ 3.17 Roam Points if you roll it the day you get it. Milestone tiers reset daily.
· Sweet Osmanthus Cakes come from tile drops plus a flat 5-cake bonus per completed lap. Reward-tile counts vary from board to board, so the model uses one number: an average cakes per dice, default 1.4, measured live during Summer Travel (this event's board is the same one re-skinned). To measure yours: total Sweet Osmanthus Cakes gained ÷ dice rolled, then update Advanced settings. Moonlight Cakes come only from milestone rewards: the Random Moonlight Cake Chests (×1/×2/×3 = 1.05 avg, ~1 per chest) plus the Moonlight Cake jade packs. Hitting higher tiers (more chests) is the only way to earn more.
· The battlepass ("Roam Fund") unlocks by laps. Its free track is twice Summer Travel's: 5 dice at laps 1,3,5…27,30 (75 total, where Summer Travel paid 2 each for 30). The paid track adds 10 dice at laps 1,3,5,7,11,13,15,17,21,23 and 20 dice at laps 25 and 27 (+140; laps 4/9/14/19/24 pay Pet Armament ×200, lap 30 the Wish Letter). For free players the planner schedules one safe claim of all 75 dice on the final day: their obtain points land right on the last-day push, and one claim can't be broken by cold dice mid-week. With the paid pass it credits each day the milestones its laps cross.
· Milestone thresholds are 3 points lower than Summer Travel's from tier 3 up (522 / 1,242 / 2,052 rather than 525 / 1,245 / 2,055). Everything else about the board, the packs and the chests is identical.
How the planner thinks
· Bank your dice: a dice scores its 2 obtain-points the day you claim it no matter when you roll it — only the lap points move with the roll. So each day you roll just until the bar crosses the day's tier, then stop and stash the rest; the final day rolls the whole stash for one big lap push and a higher tier. Dice counts shown are averages — watch the in-game bar, not the count.· Dice packs land their points on the purchase day, so they're scheduled dump day first, then the latest days. Concentrating packs and the battlepass on one day can hit a higher tier (20 chests at T5 vs spreading), which is why the auto dump day maximizes total Moonlight Cakes.
· Moonlight Cake packs are currency-only (no points), so they never change the daily tiers; they just top up your Moonlight Cake total.
· Why 1x Big Prize costs 4,500 and not 4,000. A cheaper community variant exists: Dice Pack I on days 4 to 7 plus Dice Pack II on day 7, with the pass, for 4,000 jade. It reaches T5 on paper at exactly a fair die's 3.5 average, but with only ~2 points to spare: your 1,094 rolls need to average ≥3.48, which fails about 1 week in 3 and costs the T5 chests (27 instead of 47). The extra 500 jade in the published plan buys a break-even of 3.37 instead, a miss chance under 1%. Both are the cheapest of their kind: the calculator searched every pack combination and no 4,000-jade plan clears T5 with a safe margin.
· Cake income is fixed by how many dice you roll all week; timing doesn't change the totals, only which day the milestone points land on.
Lunar Wheel Wish