The scratch-off mode of the Moonlit Adventure event. Pick your packs, see what the week earns and what the shops can pay for. Runs Sep 21 to 27 (7 days); Sep 28 to 30 is redemption only. Per-scratch RNG is far too swingy for exact voucher counts, so the daily plan just tells you which tier to scratch to. The scratch table is unchanged from the Summer Scratch-off, so rates start at that event's final community averages (≈0.81 Glorious and ≈47 Peach Blossom lanterns per voucher); adjustable in Advanced settings.
Glorious Rabbit Lantern: rare currency / premium shop
Peach Blossom Rabbit Lantern: volume shop currency
1 voucher = 20 pts on obtain ·
1 Glorious = 1 pt on obtain · tiers reset daily
Spending profiles
Pick a spending profile and follow its day-by-day plan, or set your own Glorious Rabbit Lantern target and the planner builds the cheapest jade plan for it.
⚠️
Expect big RNG swings. This event has large luck swings. The planner works off converging averages taken from previous events' rates, so over a full week most players land close to these numbers, but any single run can come out luckier or unluckier than the advertised rates. That's normal and to be expected.
Preset profiles
Custom — plan by target
Jade packs
voucher & Lantern packs you plan to buy
Moon Rabbit Voucher packs20 pts eachDaily · limit 1/day, enter days to buy
One-time · bought on the day the plan needs them
Adding one of these on top of a plan? Its vouchers count toward your milestones. Set your Glorious target above and hit Plan cheapest spend to keep the pack and trim the daily packs around it.
You don't have to buy every day; set how many days you'll buy each pack. The planner buys dump day first, then the days before it.
Glorious Rabbit Lantern packs2/day eachTotal purchases across the whole event (max 14 each). All four cost the same 13.33 jade per Glorious Rabbit Lantern.
Advanced settings
rates, dump day & event tuning
Rates & assumptions
Daily targets
Scratch until the in-game bar crosses the day's tier, then stop and bank the rest. Days marked ✅ already reach their tier from claims alone, so nothing needs scratching. Exact voucher counts aren't shown because per-scratch RNG swings too hard to promise them.
Shop planner
what your projected earnings can pay for
The Peach Blossom → Glorious exchange (290🌸 → 10🏮, max 10) is handled by the toggle in Advanced settings, so it's not listed here.
Model notes
Game mechanics
· Milestone tiers reset daily: Treasure Hunt Points don't carry overnight. A Moon Rabbit Voucher is worth 20 pts the day you obtain it (tasks, gem shop and packs all refresh daily, so those points are pinned to their day). A Glorious Rabbit Lantern is worth 1 pt the day you obtain it: from scratching (≈0.81 per voucher), opening chests (≈10.26 avg), Lantern packs or the Peach Blossom exchange. Peach Blossom lanterns score nothing.· That split is the whole strategy: 20 of a voucher's ~20.8 expected points are locked to its obtain day; only the scratch reward moves. Saving vouchers unscratched, banking chests unopened and timing pack purchases are the only ways to steer points between days.
· Random Glorious Rabbit Lantern Chests pay ×10 (95%), ×15 (4.9%) or ×20 (0.1%): 10.26 average, 10 guaranteed, so one chest ≈ 10.26 points when opened and chest RNG barely matters (spread is ~2.5% of the floor, unlike the Fishing Fest's 40-cast cert droughts).
· Baseline 143 vouchers/day (tasks + max gem shop) = 2,860 pts, 40 short of T2 (2,900). Scratching ~45 held vouchers (+40.5) clears it: the classic "baseline almost buys tier 2" design again. Day 1 also hands everyone a free 5-voucher gift (once), so it opens with 148.
· This is a re-skin of the Summer Scratch-off: the game's scratch reward table, milestones, tasks and packs are identical with the item names swapped. Scratch rates (≈0.81 Glorious, ≈47 Peach Blossom per voucher) are that event's final community averages. Log your first few batches, then adjust in Advanced settings; every number in the plan scales with these.
· The Moon Rabbit Notebook battlepass pays Jade Rabbit Vouchers (a different currency, for the Lunar Wheel Wish), not Moon Rabbit Vouchers, so it doesn't feed this planner.
· At event end, unused vouchers, unopened chests and leftover lanterns convert to gold coins, so the final day always scratches everything and opens every chest. The Sep 28–30 window is redemption-only: shops stay open, no milestone points, so there's never a reason to hold currency back for shopping.
How the planner thinks
· The planner assigns each day a target tier by marginal value (chests gained per point spent), treating the scratch backlog and every chest opening as one flexible points budget. T2 is nearly self-financing (40 pts buys 6 chests worth ~61 placeable points), so it's almost always worth locking daily. It deliberately shows only the tier to hit: per-scratch Glorious is far too swingy to promise "N vouchers = the tier", so scratch until the in-game bar crosses the target, then stop and bank the rest. The final day scratches everything and opens every chest.· Voucher packs land their 20 pts/voucher on the purchase day, so daily pack purchases are scheduled dump day first, then the latest days; buying late keeps the option to skip a pack if chest RNG runs hot. One-time packs are bought whole on the day whose tier push they fund. Lantern packs (2/day each) also score their Glorious lanterns as points on the purchase day, so they're scheduled the same way: dump day first.
· The Peach Blossom → Glorious exchange is claimed on the dump day when the plan has scratched enough Peach Blossom by then, and otherwise on the final day — you can only spend Peach Blossom you have already earned, so a plan that banks its vouchers through an early dump day cannot exchange on it (+10 pts per redemption). It costs 290 Peach Blossom per 10 Glorious; at ~47 Peach Blossom per voucher the full 10 redemptions cost under 100 vouchers' worth of a F2P week's ~47,000, usually an easy yes unless your Peach Blossom wishlist is tight.
· Glorious and Peach Blossom income doesn't care when you scratch: totals are fixed by how many vouchers you scratch all week. Only the milestone points move. That's why "hold your backlog for the dump day" costs nothing.
· When several dump days tie on expected Glorious, the planner prefers non-final days (a failed big day early can be retried), then the least overshoot on non-final days, then the earliest day. You can force any day in Advanced settings.
Lunar Wheel Wish