The 2nd Anniversary board game, a re-skin of Moonlit Roam: roll dice to move round a 30-tile lap; laps and dice earned give Tycoon Points. Board landings drop Mystic Purple Candies; Radiant Orange Candies come only from the milestone chests. Runs Nov 2 to 8 (7 days); Nov 9 to 11 is redemption only. The Mystic Purple rate starts at the previous board events' measured ≈1.4 per dice (tile drops + the lap bonus); boards vary, so log your own average and adjust in Advanced settings.
Radiant Orange Candy: premium shop
Mystic Purple Candy: volume shop
1 lap = 10 pts · 1 dice earned = 2 pts · tiers reset daily
Spending profiles
Pick a spending profile and follow its day-by-day plan, or set your own Radiant Orange Candy target and the planner builds the cheapest jade plan for it.
Preset profiles
Custom — plan by target
Jade packs
battlepass, dice & candy packs you plan to buy
1000
Dice packs2 pts/diceEach dice = 2 milestone pts + candies when rolled. The planner buys dump day first, then the days before it. Dice Pack I is the cheapest dice per jade.
Candy Packs2/day eachBuys Radiant Orange Candies directly (flat 500 jade each). Candies don't score Tycoon Points: pure premium-currency top-up.
Advanced settings
rates, dump day & event tuning
Rates & assumptions
Daily targets
Roll until the in-game bar crosses the day's tier, then stop and bank the rest. Dice counts are averages: watch the bar, not the count. Days marked ✅ already reach their tier from claims alone.
Shop planner
what your projected earnings can pay for
Candy totals assume you roll every dice you obtain. The redemption window (Nov 9 to 11) keeps the shops open after the main event.
Model notes
Game mechanics
· Roll a dice (1–6) to move round a 30-tile board. Each dice you obtain is worth 2 Tycoon Points the day you get it (tasks, ad, gem shop, packs and battlepass all refresh daily). Each lap you complete is worth 10 points. Candies don't score points.· Rolling ~3.5 tiles per dice on average, a dice's laps add ≈1.17 points on top of its 2 obtain points, so each dice ≈ 3.17 Tycoon Points if you roll it the day you get it. Milestone tiers reset daily.
· Mystic Purple Candies come from tile drops plus a flat 5-candy bonus per completed lap. Reward-tile counts vary from board to board, so the model uses one number: an average candies per dice, default 1.4, measured live during Summer Travel and Moonlit Roam (the same board re-skinned twice). To measure yours: total Mystic Purple Candies gained ÷ dice rolled, then update Advanced settings. Radiant Orange Candies come only from milestone rewards: the Radiant Orange Candy Random Chests (×1/×2/×3 = 1.05 avg, ~1 per chest) plus the Radiant Orange Candy jade packs. Hitting higher tiers (more chests) is the only way to earn more.
· The battlepass ("Tycoon Fund") unlocks by laps and is Moonlit Roam's Roam Fund to the dice: free track 5 dice at laps 1,3,5…27,30 (75 total, 750 gems), paid track +140 dice (10 at laps 1 to 23, 20 at 25 and 27) plus 3,300 gems, 5 Pet Advancement Chests, an Immortal Gem Chest, Guild Gift Chest II and UP Wish Letter ×50. For free players the planner schedules one safe claim of all 75 dice on the final day; with the paid pass it credits each day the milestones its laps cross.
· Milestone thresholds (90 / 300 / 522 / 1,242 / 2,052), chest counts (1 / 1 / 3 / 16 / 20), every pack and the whole dice economy are identical to Moonlit Roam (confirmed against the 1.9.6 tables, 2026-10-21); only the exchange lists changed, headlined by Faust (600 Mystic Purple Candy) and the Cold Moon Blade / Radiant Armor 40-candy rows. The Sign-in Book adds 5 Random Dice per claim for 6 claims (30 for the week), which is what makes the jade plans below cheaper than Moonlit Roam's. The book's rewards can be saved, so the planner holds all of its dice for the final day's roll by default (Advanced settings).
How the planner thinks
· Bank your dice: a dice scores its 2 obtain-points the day you claim it no matter when you roll it — only the lap points move with the roll. So each day you roll just until the bar crosses the day's tier, then stop and stash the rest; the final day rolls the whole stash for one big lap push and a higher tier. Dice counts shown are averages — watch the in-game bar, not the count.· Dice packs land their points on the purchase day, so they're scheduled dump day first, then the latest days. Concentrating packs and the battlepass on one day can hit a higher tier (20 chests at T5 vs spreading), which is why the auto dump day maximizes total Radiant Orange Candies.
· Candy Packs are currency-only (no points), so they never change the daily tiers; they just top up your Radiant Orange Candy total.
· Why 1x Big Prize costs 2,500 here and 4,500 in Moonlit Roam. Held and claimed on the final day, the 30 Sign-in Book dice and 35 mail dice add 130 obtain points to the final roll on top of their laps. That lets the pass plus one Dice Pack I and one Dice Pack II clear T5 with 5.9 SD of roll margin. The mail is assumed from the gachapon week, so the plan has a fallback: if no dice mail shows up, one more Dice Pack II (3,500 total) clears T5 with 2.7 SD without it.
· Candy income is fixed by how many dice you roll all week; timing doesn't change the totals, only which day the milestone points land on.