{
 "skills": [
  {
   "id": "Alchemist",
   "name": "Alchemist",
   "img": "Alchemist.png",
   "desc": "The Poison effect's Healing Reduction increases to 60%, and in-battle damage to targets affected by Poison is increased by +15%.",
   "desc2": "The Poison effect's Healing Reduction increases to 90%, and in-battle damage to Poisoned targets +25%."
  },
  {
   "id": "AngelPower",
   "name": "Angel Power",
   "img": "AngelPower.png",
   "desc": "When battle starts, gain protection of Angel for 6 rounds."
  },
  {
   "id": "ArcaneSkillTempest",
   "name": "Arcane Skill Tempest",
   "img": "ArcaneSkillTempest.png",
   "desc": "Sword Rain damage increased, and reduces enemy ATK by -20% and increases their in-battle Sword Aura damage taken by +25% for 1 turn."
  },
  {
   "id": "BasicAttackBolt",
   "name": "Basic Attack Bolt",
   "img": "BasicAttackBolt.png",
   "desc": "Basic Attacks have a chance to trigger 2 Bolts.",
   "desc2": "Basic Attacks have a higher chance to trigger 2 Bolts."
  },
  {
   "id": "BasicAttackIcySpike",
   "name": "Basic Attack Icy Spike",
   "img": "BasicAttackIcySpike.png",
   "desc": "Basic Attacks have a chance to trigger Icy Spikes with low chance to Freeze enemies."
  },
  {
   "id": "BasicAttackShield",
   "name": "Basic Attack Shield",
   "img": "BasicAttackShield.png",
   "desc": "Basic Attacks have a chance to gain Shield."
  },
  {
   "id": "BasicAttackSwordChi",
   "name": "Basic Attack Sword Chi",
   "img": "BasicAttackSwordChi.png",
   "desc": "Basic Attacks have a chance to trigger Sword Chi."
  },
  {
   "id": "Battlecry",
   "name": "Battlecry",
   "img": "Battlecry.png",
   "desc": "When battle starts, Rage +50.",
   "desc2": "When battle starts, + 100 Rage."
  },
  {
   "id": "BattleHardened",
   "name": "Battle Hardened",
   "img": "BattleHardened.png",
   "desc": "Each turn, in-battle damage reduction +4%, max 5 stacks."
  },
  {
   "id": "Berserker",
   "name": "Berserker",
   "img": "Berserker.png",
   "desc": "In-battle Normal Attack Damage +50%.\nIn-battle Skill Damage -40%.",
   "desc2": "In-battle normal attack damage +80%.\nIn-battle skill damage -60%."
  },
  {
   "id": "BleedingMastery",
   "name": "Bleeding Mastery",
   "img": "BleedingMastery.png",
   "desc": "Bleed in-battle damage +30%.",
   "desc2": "Bleed in-battle damage +60%."
  },
  {
   "id": "boltdagger",
   "name": "Bolt Dagger",
   "img": "boltdagger.png",
   "desc": "Every 2 rounds, fire 1 Dagger. All Daggers have a chance to trigger Bolt.",
   "desc2": "Every 2 rounds, fire 1 Dagger. All Daggers have a chance to triggerBolt."
  },
  {
   "id": "BoltMastery",
   "name": "Bolt Mastery",
   "img": "BoltMastery.png",
   "desc": "In-battle Lightning damage +50%. In-battle damage -8%.",
   "desc2": "In-battle lightning damage +75%. In-battle damage -12%."
  },
  {
   "id": "BrokenBirdEgg",
   "name": "Broken Bird Egg",
   "img": "BrokenBirdEgg.png",
   "desc": "At the end of each battle, ATK & DEF +3%, stacks up to 5 times."
  },
  {
   "id": "BurnMastery",
   "name": "Burn Mastery",
   "img": "BurnMastery.png",
   "desc": "In-battle Burn damage +50%. In-battle damage -8%.",
   "desc2": "In-battle burn damage +75%. In-battle damage -12%."
  },
  {
   "id": "Combo",
   "name": "Combo",
   "img": "Combo.png",
   "desc": "Basic Attack Combo Rate↑.",
   "desc2": "Basic Attack Combo Rate↑↑."
  },
  {
   "id": "ComboBleeding",
   "name": "Combo Bleeding",
   "img": "ComboBleeding.png",
   "desc": "Each normal attack and combo has a 50% chance to trigger 1 stack of Bleed.",
   "desc2": "Each normal attack and combo triggers 1 stack of Bleed."
  },
  {
   "id": "ComboDagger",
   "name": "Combo Dagger",
   "img": "ComboDagger.png",
   "desc": "Fires 2 Daggers in a row."
  },
  {
   "id": "ComboEnhancement",
   "name": "Combo Enhancement",
   "img": "ComboEnhancement.png",
   "desc": "In-battle Combo Damage +20%."
  },
  {
   "id": "ComboMastery",
   "name": "Combo Mastery",
   "img": "ComboMastery.png",
   "desc": "Combo rate↑↑, when combo, attack↑, can stack 10 times, lasts until battle ends.",
   "desc2": "Combo Rate↑↑, ATK↑↑ during combos, stackable, lasts until end of battle."
  },
  {
   "id": "ComboSpirit",
   "name": "Combo Spirit",
   "img": "ComboSpirit.png",
   "desc": "Combo rate increases 20%, can combo up to 2 times."
  },
  {
   "id": "Combox2",
   "name": "Combo x2",
   "img": "Combox2.png",
   "desc": "At Combo X2, deals 1 extra hit with 300% normal attack damage."
  },
  {
   "id": "Combox3",
   "name": "Combo x3",
   "img": "Combox3.png",
   "desc": "At Combo X3, deals 1 extra hit equal to 3% of target's max HP, capped at 30x hero's ATK."
  },
  {
   "id": "Counterattack",
   "name": "Counterattack",
   "img": "Counterattack.png",
   "desc": "In-battle Counterattack Damage +20%.",
   "desc2": "In-battle counterattack damage +30%."
  },
  {
   "id": "CounterLightSpear",
   "name": "Counter Light Spear",
   "img": "CounterLightSpear.png",
   "desc": "Summon 1 Light Spear on Counter.",
   "desc2": "Summon 2 Light Spears on Counter."
  },
  {
   "id": "CounterMastery",
   "name": "Counter Mastery",
   "img": "CounterMastery.png",
   "desc": "Counter +15%, each counter increases self +2% in-battle damage reduction, up to 5 stacks.",
   "desc2": "Counter +15%. Each counter increases self in-battle damage reduction by +3%, stacks up to 5 times."
  },
  {
   "id": "CounterRate",
   "name": "Counter Rate",
   "img": "CounterRate.png",
   "desc": "Counter Rate↑."
  },
  {
   "id": "CounterShield",
   "name": "Counter Shield",
   "img": "CounterShield.png",
   "desc": "Counterattack Rate ↑, gain a shield after counterattack.",
   "desc2": "Counterattack Rate ↑↑, gain a shield after counterattack."
  },
  {
   "id": "CounterSoul",
   "name": "Counter Soul",
   "img": "CounterSoul.png",
   "desc": "Counter Rate↑↑. When HP <50%, restore HP upon counterattack."
  },
  {
   "id": "CriticalDodge",
   "name": "Critical Dodge",
   "img": "CriticalDodge.png",
   "desc": "At <30% HP, Dodge↑↑.",
   "desc2": "When HP drops to < 30%, your Dodge Rate greatly increases."
  },
  {
   "id": "CriticalFrenzy",
   "name": "Critical Frenzy",
   "img": "CriticalFrenzy.png",
   "desc": "At <50% HP, ATK, DEF↑↑.",
   "desc2": "At <50% HP, ATK, DEF↑↑↑."
  },
  {
   "id": "criticalrecovery",
   "name": "Critical Recovery",
   "img": "criticalrecovery.png",
   "desc": "At <30% HP for the 1st time, restore 10% HP each round for 3 rounds.",
   "desc2": "At <30% HP for the 1st time, heal 15% HP each round for 3 rounds."
  },
  {
   "id": "CriticalShield",
   "name": "Critical Shield",
   "img": "CriticalShield.png",
   "desc": "At <30% HP for the 1st time, gain Shield."
  },
  {
   "id": "CritMaster",
   "name": "Crit Master",
   "img": "CritMaster.png",
   "desc": "Normal attack crit rate↑↑, when crit, crit damage↑, can stack 10 times, lasts until battle ends.",
   "desc2": "Basic Attack Crit Rate↑↑, Crit DMG↑↑ on Crits, stackable."
  },
  {
   "id": "Dagger",
   "name": "Dagger",
   "img": "Dagger.png",
   "desc": "Fires 1 Dagger every 2 rounds.",
   "desc2": "Shoots 2 daggers every 2 rounds."
  },
  {
   "id": "DaggerCooldown",
   "name": "Dagger Cooldown",
   "img": "DaggerCooldown.png",
   "desc": "All Dagger CD -1 round. Min: 1 round."
  },
  {
   "id": "DaggerMastery",
   "name": "Dagger Mastery",
   "img": "DaggerMastery.png",
   "desc": "In-battle Dagger damage +50%. In-battle damage dealt -8%.",
   "desc2": "In-battle dagger damage +75%. In-battle damage -12%."
  },
  {
   "id": "DaggerProficiency",
   "name": "Dagger Proficiency",
   "img": "DaggerProficiency.png",
   "desc": "Within the same turn, dagger damage gradually increases by 6%.",
   "desc2": "Within the same turn, dagger damage gradually increases by 9%."
  },
  {
   "id": "DeadlySpikes",
   "name": "Deadly Spikes",
   "img": "DeadlySpikes.png",
   "desc": "Icy Spike Freeze chance up."
  },
  {
   "id": "DemonicSpear",
   "name": "Demonic Spear",
   "img": "DemonicSpear.png",
   "desc": "Light spear becomes dark spear, this attack's damage gains extra ATK equal to 20% of the hero's shield"
  },
  {
   "id": "Dodge",
   "name": "Dodge",
   "img": "Dodge.png",
   "desc": "Dodge↑.",
   "desc2": "Dodge↑↑."
  },
  {
   "id": "DoubledAttack",
   "name": "Doubled Attack",
   "img": "DoubledAttack.png",
   "desc": "For 1 round after battle starts, ATK doubles.",
   "desc2": "For 2 rounds after battle starts, ATK doubles."
  },
  {
   "id": "DrunkenFist",
   "name": "Drunken Fist",
   "img": "DrunkenFist.png",
   "desc": ""
  },
  {
   "id": "EarthquakeStun",
   "name": "Earthquake Stun",
   "img": "EarthquakeStun.png",
   "desc": "Earthquake has 20% chance to Stun the target."
  },
  {
   "id": "EndlessBattle",
   "name": "Endless Battle",
   "img": "EndlessBattle.png",
   "desc": ""
  },
  {
   "id": "EnhancedBasicAttack",
   "name": "Enhanced Basic Attack",
   "img": "EnhancedBasicAttack.png",
   "desc": "In-battle Normal Attack Damage +20%.",
   "desc2": "In-battle normal attack damage +30%."
  },
  {
   "id": "EnhancedRageSkill",
   "name": "Enhanced Rage Skill",
   "img": "EnhancedRageSkill.png",
   "desc": "In-battle Rage Skill Damage +25%.",
   "desc2": "In-battle rage skill damage +40%."
  },
  {
   "id": "EnhancedRecovery",
   "name": "Enhanced Recovery",
   "img": "EnhancedRecovery.png",
   "desc": "HP Recovery ↑.",
   "desc2": "HP Recovery effect↑↑."
  },
  {
   "id": "FireCracker",
   "name": "Fire Cracker",
   "img": "FireCracker.png",
   "desc": "In the 1st round, launches firecrackers to Stun the enemy. If Stun is immune, instead reduces enemy ATK by -60% for 2 turns."
  },
  {
   "id": "FireGuard",
   "name": "Fire Guard",
   "img": "FireGuard.png",
   "desc": "When attacked, chance to trigger Fire Strike that may Burn enemies."
  },
  {
   "id": "FireStrike",
   "name": "Fire Strike",
   "img": "FireStrike.png",
   "desc": ""
  },
  {
   "id": "FirstAidDevice",
   "name": "First Aid Device",
   "img": "firstaiddevice.webp",
   "desc": ""
  },
  {
   "id": "Frostbite",
   "name": "Frostbite",
   "img": "Frostbite.png",
   "desc": "Icy Spikes cause enemy ATK↓.",
   "desc2": "Icy Spikes cause enemy ATK↓↓."
  },
  {
   "id": "FrozenTouch",
   "name": "Frozen Touch",
   "img": "FrozenTouch.png",
   "desc": "Icy Spike triggers once every 2 rounds. All Icy Spikes have a low chance to execute weak enemies.",
   "desc2": "Icy Spike triggers once every 2 rounds, with a chance to execute weak enemies."
  },
  {
   "id": "GhostlyFuse",
   "name": "Ghostly Fuse",
   "img": "GhostlyFuse.png",
   "desc": "Deal +20% in-battle damage to targets affected by Burn.",
   "desc2": "Deal +30% in-battle damage to targets affected by Burn."
  },
  {
   "id": "GlassCannon",
   "name": "Glass Cannon",
   "img": "GlassCannon.png",
   "desc": "When HP is >40%, in-battle damage +30%, damage taken +10%."
  },
  {
   "id": "GoldenEgg",
   "name": "Golden Egg",
   "img": "GoldenEgg.png",
   "desc": "ATK and DEF +5% after each battle, up to 10 times."
  },
  {
   "id": "Hardened",
   "name": "Hardened",
   "img": "Hardened.png",
   "desc": "In-battle Damage Reduction +5%.",
   "desc2": "In-battle damage reduction +8%."
  },
  {
   "id": "healingdagger",
   "name": "Healing Dagger",
   "img": "healingdagger.png",
   "desc": "Every 2 rounds, fire 1 Dagger. All Daggers have a chance to restore HP."
  },
  {
   "id": "HeatExplosion",
   "name": "Heat Explosion",
   "img": "HeatExplosion.png",
   "desc": "In-battle burn damage +160%, max stack limit -5."
  },
  {
   "id": "HeavyAttack",
   "name": "Heavy Attack",
   "img": "HeavyAttack.png",
   "desc": "Basic Attack Crit Rate↑.",
   "desc2": "Basic Attack Crit Rate↑↑."
  },
  {
   "id": "HolySpearDecree",
   "name": "Holy Spear Decree",
   "img": "HolySpearDecree.png",
   "desc": "Each time light spear is triggered 1 time, ATK +8%, up to 5 times per turn, lasts until battle ends",
   "desc2": "Each time light spear is triggered 1 time, ATK +12%, up to 5 times per turn, lasts until battle ends"
  },
  {
   "id": "Indestructible",
   "name": "Indestructible",
   "img": "Indestructible.png",
   "desc": "In-battle damage reduction +10%, in-battle damage -10%."
  },
  {
   "id": "KillingFreeze",
   "name": "Killing Freeze",
   "img": "KillingFreeze.png",
   "desc": "Ice Spikes increase target's in-battle damage taken by 15%.",
   "desc2": "Ice Spikes cause enemies to take +25% more in-battle damage."
  },
  {
   "id": "LastStand",
   "name": "Last Stand",
   "img": "LastStand.png",
   "desc": "For every 10% HP lost, Lifesteal +5%, ATK +5%."
  },
  {
   "id": "Lifesteal",
   "name": "Lifesteal",
   "img": "Lifesteal.png",
   "desc": "Attacks have a chance to Lifesteal."
  },
  {
   "id": "LightningCharge",
   "name": "Lightning Charge",
   "img": "LightningCharge.png",
   "desc": "Each time Lightning is cast 1 time, in-battle Lightning damage increases by 6%. This stacking effect resets once every 3 turns.",
   "desc2": "Each time Lightning is cast 1 time, in-battle Lightning damage increases by 10%. This stacking effect resets once every 3 turns."
  },
  {
   "id": "LightningFromAbove",
   "name": "Lightning From Above",
   "img": "LightningFromAbove.png",
   "desc": "When battle starts, cast 3 Bolts.",
   "desc2": "When battle starts, cast 5 Bolts."
  },
  {
   "id": "LightSpearEarthquake",
   "name": "Light Spear Earthquake",
   "img": "LightSpearEarthquake.png",
   "desc": "After every 2 counterattacks, the next Light Spear summon will trigger Quake, and Quake damage is greatly increased."
  },
  {
   "id": "LightSpearMastery",
   "name": "Light Spear Mastery",
   "img": "LightSpearMastery.png",
   "desc": "In-battle Light Spear damage +50%. In-battle damage dealt -8%.",
   "desc2": "In-battle light spear damage +75%. In-battle damage -12%."
  },
  {
   "id": "LightSpearShield",
   "name": "Light Spear Shield",
   "img": "LightSpearShield.png",
   "desc": "Gain a 10% shield after light spear hits",
   "desc2": "Gain a 15% shield after light spear hits"
  },
  {
   "id": "MagicalFlames",
   "name": "Magical Flames",
   "img": "MagicalFlames.png",
   "desc": "Fire Strike chance to trigger Burn↑.",
   "desc2": "Fire Strike chance to trigger Burn↑↑."
  },
  {
   "id": "MindFocus",
   "name": "Mind Focus",
   "img": "MindFocus.png",
   "desc": ""
  },
  {
   "id": "MultiBurn",
   "name": "Multi Burn",
   "img": "MultiBurn.png",
   "desc": "Each Fire Strike triggers 4 stacks of Burn."
  },
  {
   "id": "multiplebolt",
   "name": "Multiple Bolt",
   "img": "multiplebolt.png",
   "desc": "Each lightning becomes 2 bolts.\nDamage-5%.",
   "desc2": "Bolts +2. \nDMG -15%."
  },
  {
   "id": "Oath",
   "name": "Oath",
   "img": "Oath.png",
   "desc": "At battle start, consume 50% current HP and convert to corresponding Shield."
  },
  {
   "id": "Orc",
   "name": "Orc",
   "img": "Orc.png",
   "desc": "CRIT Rate & CRIT DMG↑↑↑↑↑.\nBut unable to regain Rage."
  },
  {
   "id": "PigSmash",
   "name": "Pig Smash",
   "img": "PigSmash.png",
   "desc": ""
  },
  {
   "id": "poisondagger",
   "name": "Poison Dagger",
   "img": "poisondagger.png",
   "desc": "Every 2 rounds, fire 1 Dagger. All Daggers have a chance to Poison enemies."
  },
  {
   "id": "PoisonedWeapon",
   "name": "Poisoned Weapon",
   "img": "PoisonedWeapon.png",
   "desc": "Attacks have a chance to Poison enemies."
  },
  {
   "id": "Pyromancer",
   "name": "Pyromancer",
   "img": "Pyromancer.png",
   "desc": "Burn stack has no upper limit, but in-battle Burn damage -10%."
  },
  {
   "id": "RageBolt",
   "name": "Rage Bolt",
   "img": "RageBolt.png",
   "desc": "Trigger 2 Bolts upon Rage Skill activation.",
   "desc2": "Using Rage Skill also triggers 3 Bolts."
  },
  {
   "id": "RageBurst",
   "name": "Rage Burst",
   "img": "RageBurst.png",
   "desc": ""
  },
  {
   "id": "RageCombo",
   "name": "Rage Combo",
   "img": "RageCombo.png",
   "desc": "Rage Skill can be used 2 times. In-battle damage dealt is reduced by 8%."
  },
  {
   "id": "ragedagger",
   "name": "Rage Dagger",
   "img": "ragedagger.png",
   "desc": "Every 2 rounds, fire 1 Dagger. All Daggers have a chance to increase Rage."
  },
  {
   "id": "RageFireStrike",
   "name": "Rage Fire Strike",
   "img": "RageFireStrike.png",
   "desc": "Rage Skill releases Fire Strike with chance to Burn."
  },
  {
   "id": "RageHeal",
   "name": "Rage Heal",
   "img": "RageHeal.png",
   "desc": "Using Rage Skill restores a bit of HP.",
   "desc2": "Restore HP when unleashing Rage Skill."
  },
  {
   "id": "RageIcySpikes",
   "name": "Rage Icy Spikes",
   "img": "RageIcySpikes.png",
   "desc": "Rage Skills also trigger Icy Spikes with low chance to Freeze enemies."
  },
  {
   "id": "RageMastery",
   "name": "Rage Mastery",
   "img": "RageMastery.png",
   "desc": "In-battle Rage Skill Damage +80%. Each use reduces Rage Skill Damage -20%, down to 0%.",
   "desc2": "In-battle rage skill damage +120%. Each use reduces rage skill damage by 30%, down to 0."
  },
  {
   "id": "RageProficiency",
   "name": "Rage Proficiency",
   "img": "RageProficiency.png",
   "desc": "Normal attacks additionally restore 25 Rage. In-battle Normal Attack Damage -20%.",
   "desc2": "Basic Attacks restore extra Rage."
  },
  {
   "id": "RageShield",
   "name": "Rage Shield",
   "img": "RageShield.png",
   "desc": "Gain Shield when unleashing Rage Skill."
  },
  {
   "id": "RecoverySwordChi",
   "name": "Recovery Sword Chi",
   "img": "RecoverySwordChi.png",
   "desc": "For each enemy hit by Sword Chi, restore HP."
  },
  {
   "id": "Resilience",
   "name": "Resilience",
   "img": "Resilience.png",
   "desc": "Chance to restore HP at the end of action.."
  },
  {
   "id": "Resonance",
   "name": "Resonance",
   "img": "Resonance.png",
   "desc": ""
  },
  {
   "id": "Revive",
   "name": "Revive",
   "img": "Revive.png",
   "desc": "Revive after your first death. Effective only once."
  },
  {
   "id": "RoundBolt",
   "name": "Round Bolt",
   "img": "RoundBolt.png",
   "desc": "Trigger 1 Bolt per round.",
   "desc2": "Trigger 2 Bolts per round."
  },
  {
   "id": "RoundFireStrike",
   "name": "Round Fire Strike",
   "img": "RoundFireStrike.png",
   "desc": "Each round, trigger 1 Fire Strike with chance to Burn.",
   "desc2": "Triggers 2 Flame Waves each turn, which have a chance to burn enemies."
  },
  {
   "id": "RoundLightSpear",
   "name": "Round Light Spear",
   "img": "RoundLightSpear.png",
   "desc": "Summon 1 Light Spear each round.",
   "desc2": "Summon 2 Light Spears each round."
  },
  {
   "id": "RoyalCrown",
   "name": "Royal Crown",
   "img": "RoyalCrown.png",
   "desc": "ATK, DEF, HP ↑↑.",
   "desc2": "ATK, DEF, HP↑↑↑."
  },
  {
   "id": "SecretArtBladeCyclone",
   "name": "Secret Art Blade Cyclone",
   "img": "SecretArtBladeCyclone.png",
   "desc": "After dagger hits, 20% chance to inflict Blade Whirlwind for 2 turns, each stack deals 5% of target's max HP as dagger damage, up to 30 times attack. Blade Whirlwind can stack 2 times."
  },
  {
   "id": "SecretArtDivineLightning",
   "name": "Secret Art Divine Lightning",
   "img": "SecretArtDivineLightning.png",
   "desc": "In-battle lightning damage +20%. Lightning has a 35% chance to become Holy Lightning, which strikes the hero and grants a 6% shield and +5% lightning damage. Holy Lightning can trigger up to 5 times per turn."
  },
  {
   "id": "SecretArtReturnToOrigin",
   "name": "Secret Art Return To Origin",
   "img": "SecretArtReturnToOrigin.png",
   "desc": "All daggers learned in-battle are merged into 1 Super Dagger, which upgrades based on the number of learned daggers."
  },
  {
   "id": "SecretArtThunderClap",
   "name": "Secret Art Thunder Clap",
   "img": "SecretArtThunderClap.png",
   "desc": "Each time 1 Thunderstorm is triggered, deals extra damage equal to 1% of the target’s max HP. Can trigger up to 15 times per turn."
  },
  {
   "id": "ShockDischarge",
   "name": "Shock Discharge",
   "img": "ShockDischarge.png",
   "desc": "Reduce enemy Rage by 50 upon triggering 9 Bolts.",
   "desc2": "Reduce enemy Rage by 50 upon triggering 7 Bolts."
  },
  {
   "id": "Shrink",
   "name": "Shrink",
   "img": "Shrink.png",
   "desc": "Attacks have a chance to shrink enemies."
  },
  {
   "id": "SmellyDagger",
   "name": "Smelly Dagger",
   "img": "SmellyDagger.png",
   "desc": "Dagger upgrades to Poopoo. DMG ↑↑↑↑↑, but can no longer trigger other effects."
  },
  {
   "id": "SpawnOfEvil",
   "name": "Spawn Of Evil",
   "img": "SpawnOfEvil.png",
   "desc": "At <50% HP for the 1st time, gain protection of Spawn of Evil till the end of battle."
  },
  {
   "id": "SpellMaster",
   "name": "Spell Master",
   "img": "SpellMaster.png",
   "desc": "In-battle Skill Damage +50%.\nIn-battle Normal Attack Damage -40%.",
   "desc2": "In-battle skill damage +80%.\nIn-battle normal attack damage -60%."
  },
  {
   "id": "StanceBloodSword",
   "name": "Stance Blood Sword",
   "img": "StanceBloodSword.png",
   "desc": "Combo causes immediate damage equal to 40% of Bleed damage."
  },
  {
   "id": "StanceInsight",
   "name": "Stance Insight",
   "img": "StanceInsight.png",
   "desc": "Normal attacks have a 30% chance to trigger a Super Crit."
  },
  {
   "id": "StanceMoonSword",
   "name": "Stance Moon Sword",
   "img": "StanceMoonSword.png",
   "desc": "Super Sword Qi additionally deals 2% of target's max HP as Sword Qi damage, up to 20x hero's ATK."
  },
  {
   "id": "StanceSpearSoul",
   "name": "Stance Spear Soul",
   "img": "StanceSpearSoul.png",
   "desc": "All Light Spears trigger 1 extra time, each dealing 5% of the target’s max HP as damage."
  },
  {
   "id": "StanceVengeance",
   "name": "Stance Vengeance",
   "img": "StanceVengeance.png",
   "desc": "Cannot perform normal or rage attacks, in-battle damage reduction +10%, counterattack count +1."
  },
  {
   "id": "StanceWaterSlicingFlow",
   "name": "Stance Water Slicing Flow",
   "img": "StanceWaterSlicingFlow.png",
   "desc": "During battle, 10% of hero's shield value is converted into ATK, up to 30% of self ATK."
  },
  {
   "id": "StartLightSpear",
   "name": "Start Light Spear",
   "img": "StartLightSpear.png",
   "desc": "At the start of the battle, summon 3 Light Spears.",
   "desc2": "At the start of the battle, summon 5 Light Spears."
  },
  {
   "id": "Succubus",
   "name": "Succubus",
   "img": "Succubus.png",
   "desc": "In-battle elemental damage (Electric, Fire, Ice, Poison) +80%. In-battle normal attack damage -40%."
  },
  {
   "id": "SuperBolt",
   "name": "Super Bolt",
   "img": "SuperBolt.png",
   "desc": "Bolt has a chance to become Super Bolt."
  },
  {
   "id": "SuperHP",
   "name": "Super HP",
   "img": "SuperHP.png",
   "desc": "HP↑↑↑↑↑, and HP is fully restored."
  },
  {
   "id": "SuperSwordChi",
   "name": "Super Sword Chi",
   "img": "SuperSwordChi.png",
   "desc": "Sword Chi becomes Super Sword Chi."
  },
  {
   "id": "SwordAuraMastery",
   "name": "Sword Aura Mastery",
   "img": "SwordAuraMastery.png",
   "desc": "In-battle Sword Aura damage +50%. In-battle damage dealt -8%.",
   "desc2": "In-battle sword energy damage +75%. In-battle damage -12%."
  },
  {
   "id": "SwordRain",
   "name": "Sword Rain",
   "img": "SwordRain.png",
   "desc": "Every 5 triggers of Sword Aura, unleash 1 Sword Rain."
  },
  {
   "id": "SwordRainMastery",
   "name": "Sword Rain Mastery",
   "img": "SwordRainMastery.png",
   "desc": "Sword Rain damage increased, and deals additional Sword Aura damage equal to 3% of the target’s max HP, capped at 30x the hero’s ATK."
  },
  {
   "id": "Thunderbolt",
   "name": "Thunderbolt",
   "img": "Thunderbolt.png",
   "desc": "At round 5, cast 5 Bolts.",
   "desc2": "Starting from round 5, cast 5 Bolts per round."
  },
  {
   "id": "Thunderstorm",
   "name": "Thunderstorm",
   "img": "Thunderstorm.png",
   "desc": "Bolt has a chance to trigger Thunderstorm when it hits a target."
  },
  {
   "id": "TrinityForce",
   "name": "Trinity Force",
   "img": "TrinityForce.png",
   "desc": "Crit Rate↑, Combo Rate↑, Counter Rate↑."
  },
  {
   "id": "Tyrant",
   "name": "Tyrant",
   "img": "Tyrant.png",
   "desc": "ATK ↑↑↑↑.\nMax HP ↓↓.",
   "desc2": "ATK↑↑↑↑↑.\nMax HP↓↓↓."
  },
  {
   "id": "UltimateFlameStorm",
   "name": "Ultimate Flame Storm",
   "img": "UltimateFlameStorm.png",
   "desc": "For every 10 stacks of Burn, removes all Burn and unleashes Flame Storm, dealing massive damage plus 5% of the target’s max HP. Can trigger up to 2 times per turn."
  },
  {
   "id": "UndyingDragon",
   "name": "Undying Dragon",
   "img": "UndyingDragon.png",
   "desc": ""
  },
  {
   "id": "UtlimateAshenEnvoy",
   "name": "Utlimate Ashen Envoy",
   "img": "UtlimateAshenEnvoy.png",
   "desc": "For every 1 stack of Burn applied, the hero gains +10% fire damage in battle. Stacks, up to 10 times per turn, lasts until the end of the battle."
  },
  {
   "id": "Vampire",
   "name": "Vampire",
   "img": "Vampire.png",
   "desc": "Life Steal Rate +25%, Life Steal Effect +70%.\nIn-battle Electric, Fire, Ice, and Poison Damage -20%."
  },
  {
   "id": "WarManiac",
   "name": "War Maniac",
   "img": "WarManiac.png",
   "desc": ""
  },
  {
   "id": "WarVeteran",
   "name": "War Veteran",
   "img": "WarVeteran.png",
   "desc": "Each turn, Attack increases, stacks up to 10 times, lasts until end of battle"
  },
  {
   "id": "Werewolf",
   "name": "Werewolf",
   "img": "Werewolf.png",
   "desc": "In-battle normal attack damage +80%."
  },
  {
   "id": "Wizard",
   "name": "Wizard",
   "img": "Wizard.png",
   "desc": "In-battle skill damage +80%. Combo rate -50%, Counter rate -50%."
  }
 ]
}
