Goblin Pachinko PlannerPick your packs, see what the week earns and what the shops can pay for. Per-play RNG is far too swingy for exact voucher counts, so the daily plan just tells you which tier to play to. Rates: ≈0.3 Advanced and ≈11.75 Normal Scrolls per play (measured); adjustable in Advanced settings.
Advanced Scroll — rare currency / premium shop
Normal Scroll — volume shop currency
1 voucher = 10 pts on obtain ·
1 Advanced Scroll = 1 pt on obtain · tiers reset daily
Spending profiles
Pick a spending profile and follow its day-by-day plan, or set your own Advanced Scroll target and the planner builds the cheapest jade plan for it.
⚠️
Expect big RNG swings. This event has large luck swings. The planner works off converging averages taken from previous events' rates, so over a full week most players land close to these numbers, but any single run can come out luckier or unluckier than the advertised rates. That's normal and to be expected.
Preset profiles
Custom plan
Enter your own targets and hit Calculate. It builds a fresh plan from these three numbers alone; whatever preset or packs were selected before are ignored.
Daily targets
Play until the in-game bar crosses the day's level, then stop and bank the rest. Exact voucher counts aren't shown because per-play RNG swings too hard to promise them.
Advanced settings
rates, dump day & event tuning
Rates & assumptions
Jade packs
battlepass, voucher & scroll packs you plan to buy
1,000
Crafting Voucher packs10 pts eachDaily · limit 1/day, enter days to buy
One-time · bought on the day the plan needs them
Tick these to add them to whatever plan is showing; the daily plan re-schedules around their 600 vouchers automatically. To build a plan around a scroll target and budget instead, use Custom plan → Calculate.
You don't have to buy every day; set how many days you'll buy each pack. The planner buys dump day first, then the days before it.
Premium Scroll packs2/day eachTotal purchases across the whole event (max 14 each). All four cost the same ≈11.1 jade per Advanced Scroll.
Shop planner
what your projected earnings can pay for
The Normal → Advanced exchange (240📃 → 10📜, max 10) is handled by the toggle in Advanced settings, so it's not listed here.
Model notes
Game mechanics
· Marble Point levels reset daily (assumed, matching Summer Party): points don't carry overnight. A Crafting Voucher is worth 10 pts the day you obtain it (quests, gem shop and packs all refresh daily, so those points are pinned to their day). An Advanced Scroll is worth 1 pt the day you obtain it: from playing (≈0.3 per play), opening Premium Scroll chests (≈10.26 avg), Premium Scroll packs or the Normal exchange. Normal Scrolls score nothing.· That split is the whole strategy: 10 of a voucher's expected points are locked to its obtain day; only the play reward moves. Saving vouchers unplayed, banking chests unopened and timing pack purchases are the only ways to steer points between days.
· Premium Scroll Random Chests pay ×10 (95%), ×15 (4.9%) or ×20 (0.1%) Advanced Scrolls: 10.26 average, 10 guaranteed, so one chest ≈ 10.26 points when opened and chest RNG barely matters.
· Baseline 245 vouchers/day (125 quests + 120 gem shop) = 2,450 pts, 50 short of T2 (2,500). Playing all 245 (+~74 at 0.3/play) just clears it: the classic "baseline almost buys tier 2" design again. Day 1 adds a one-time 5-voucher login bonus, so it opens with 250. The Marble Fund's 125 free vouchers arrive later — its score is vouchers played, needing 1,200 for the full track.
· The paid Marble Fund (1,000 jade) adds 45 Premium Scroll chests banked on day 1 (≈461 Advanced EV — the event's best jade value) plus 3,300 gems and extras.
· Per-play rates (≈0.3 Advanced, ≈11.75 Normal per voucher) are early measurements. Log your own plays, then adjust in Advanced settings; every number in the plan scales with these.
· At event end, unused vouchers, unopened chests and leftover scrolls presumably convert to a consolation currency, so the final day always plays everything and opens every chest. The Aug 24–26 window is redemption-only: shops stay open, no milestone points, so there's never a reason to hold currency back for shopping.
How the planner thinks
· Play as you go, then bank the whole pass. Battlepass score counts vouchers played (1 each), so holding vouchers back stalls the track. Play your day's vouchers out, keeping leftovers only as an RNG buffer, and leave every pass reward unclaimed. The track finishes at 1,200 plays (day 5 on full gem spend), but hold the claim for the final day: the same 125 vouchers drop 1,250 obtain-points either way, and landing them on the last flush is the easier push — everything you have left is already in hand. T2-T2-T2-T2-T2-T2-T3, 32 chests.· Without gem spend there is no strategy. 125 quest vouchers/day is 1,250 pts, so T2 (2,500) is out of reach every day even if you dump the pass in one go, and only 75 of its 125 vouchers ever unlock. Play them whenever you like.
· The planner assigns each day a target level by marginal value (chests gained per point spent), treating the voucher backlog and every chest opening as one flexible points budget. It deliberately shows only the level to hit: per-play RNG is far too swingy to promise "N vouchers = the level", so play until the in-game bar crosses the target, then stop and bank the rest. The final day plays everything and opens every chest.
· Voucher packs land their 10 pts/voucher on the purchase day, so daily pack purchases are scheduled dump day first, then the latest days; buying late keeps the option to skip a pack if chest RNG runs hot. One-time packs are bought whole on the day whose level push they fund. Premium Scroll packs (2/day each) also score their scrolls as points on the purchase day, so they're scheduled the same way: dump day first.
· The Normal → Advanced exchange is claimed on the dump day (+10 pts per redemption). It costs 240 Normal per 10 Advanced; the full 10 redemptions cost 2,400 Normal of a F2P week's ≈21,600, usually an easy yes unless your Normal wishlist is tight.
· Advanced and Normal Scroll income doesn't care when you play: totals are fixed by how many vouchers you play all week. Only the milestone points move. That's why "hold your backlog for the dump day" costs nothing.
· When several dump days tie on expected Advanced Scrolls, the planner prefers non-final days (a failed big day early can be retried), then the least overshoot on non-final days, then the earliest day. You can force any day in Advanced settings.