Thanks to @verrxt and @Xe-n0n from the official CapybaraGo Discord; their theorycrafting and calculations were used to build and verify this planner 🙏
Kingfish Certificate — rare fish / token boxes
Fishing Points — every catch
1 bait = 5 tier pts ·
1 cert = 10 tier pts · tiers reset daily
Spending profiles
Pick a pre-tuned spending profile and follow its day-by-day plan, or set your own certificate target and the planner builds the cheapest jade plan for it.
Preset profiles
- No/Low Gem — ≈205K
for both 100K SS+S Arcana Choice Chests at 26 gem-bait/day (18,200💠 · bare minimum 25/day) — ≈31 certs - F2P — no jade, max gems, ≈60 certs
- BP only — 1,000

- Dolphin — ≈127 certs, ≥122 guaranteed (2× Transcendent Core) for 8.5K

- Whale — ≈185 certs (e.g. 3× 60-cert items) for 22K

- 180+2Arcana — ≈189 certs, ≥182 guaranteed, plus both SS+S Arcana chests (Bait Packs 4 & 5) for 31K

- Kraken — ≈321 certs, ≥317 guaranteed (5× Transcendent Core) for 69K

Custom — plan by target
Help! (Mid Event Rescue)
Advanced settings
1000💎
Jade packs — daily
limit 1/day · enter days to buy
You don't have to buy every day. Set how many days you'll buy each pack. The planner buys on the dump day first, then the days before it (their banked boxes feed the dump chain).
Jade packs — one-time
bought on the day the plan needs them
Premium scroll packs
certs directly (score tier pts) · limit 2/day
Total purchases across the whole event (max 14 each). All four cost the same 0.003 certs per jade.
Strategy
Rates & assumptions
Day-by-day plan
ticks = tier thresholds · past a tick is wasted
Shop planner
Bait rows from the FP shop are handled by the “buy back bait” toggle, so they're not listed here.
Model notes
Game mechanics
· Certificates from Fish King boxes use expected value (1×95% / 2×4.9% / 3×0.1% = 1.051 avg), so one box ≈ 10.51 tier points when opened. Headline totals are averages; the certificates tile also shows the guaranteed floor: every box pays at least 1 cert. Fishing certs still swing with catch luck (roughly ±6 over a full week of casts), so the floor guarantees your boxes, not your rod.· The ~40 bait/cert rate is an average with no pity: a dry streak of 120 casts without a certificate happens about 5% of the time. Plans are robust to this: instructions say fish until N certs are caught, so a streak costs extra bait (pulled from your held pool, which is the buffer) rather than tier points.
· Baseline 120 bait/day (tasks + max gems) = 600 pts + ~3 fished certs × 10 = exactly T2 (630), but the certs are RNG, so a bad day can leave you just under.
· Broken lines are bait-neutral: breaking a line sacrifices a cast that catches nothing, so redeems add obtain-points but no net FP or certificates, and failed casts add no fish weight toward the battlepass unlock.
· The redeem shop unlocks by fishing zone (Cabin → Glacier → Coast → Beach), and zones advance with fish weight: broken-line redeems open up 10/20/70/120 and FP-shop bait 20/60/120/200 across the zones, with zone thresholds at roughly 90 / 190 / 300 bait fished, measured from logged casts (Beach also completes the pass). Purchases come in the shop's batch sizes: FP bait ×5 (×10 in the final exchange), broken redeems ×1 for the first 20 then ×5, so a day needing 3 bait buys 5; the spare joins the pool. The ×5 broken-line exchanges require 5 unredeemed lines in inventory: when working through a big break-day, don't redeem yourself below 5 until those rows are cleared. Only bait you already own counts toward advancing; exchange bait can't bootstrap its own unlock. Fishing Points ramp by zone (measured ≈100 / 159 / 227 / 471 FP per bait in Cabin / Glacier / Coast / Beach), so small-bait plans earn far less FP per cast than a full week mostly fished at Beach. Buybacks stay self-funding in every zone (each zone's earn rate exceeds its exchange cost), and the planner funds them day by day: a no-fishing day that buys exchange bait adds the few casts needed to earn that purchase's cost first.
· The battlepass unlocks by fish weight: roughly the bait you have fished, ≈300 for the full pass (configurable in Rates). You can claim as you progress, but each claim takes everything unlocked so far; you can't collect individual rewards à la carte. The planner keeps it simple: fish the unlock weight on the dump day, then claim the whole pass in one go there, spelled out as a 🎁 step in that day's actions.
· Tier boxes can be opened on any day from when they're earned (their cert points close other days' gaps), and same-day chains work too: a T4 push that lands short of 2,520 on bait alone gets pushed over by opening the boxes crossed en route.
How the planner thinks
· The planner first assigns each day a target tier by marginal value (boxes gained per point spent), treating saved bait, fished certs and box openings as one flexible points budget, so several "big days" can emerge, not just one. Each day then spends the minimum to lock its target (broken lines → saved bait → fishing → opening banked boxes) and never overshoots a threshold on purpose. The final day fishes the pool dry and opens every remaining box, since anything unspent is lost. Total certs and FP don't depend on when you fish or open; only the tier points do.· Savable resources (broken-line redeems, FP-shop bait, battlepass bait, one-time packs and banked boxes) are spent where the plan needs them: any day can draw on them to lock its target tier, and whatever's left is claimed on the dump day. One-time packs are bought whole on the day whose tier push they fund, and daily pack purchases are scheduled dump day first, then the latest days; buying late keeps the option to skip a pack if box RNG runs hot and you're already over the day's threshold. Daily tasks (40 bait), the day-1 entry bonus (5) and gem-shop bait can't be saved.
· Premium scroll certificates do count toward tier points (confirmed in-game): each cert scores its obtain points (10 by default) on the day the pack is bought. Purchases are scheduled at the 2/day limit, dump day first then the latest days, shown as jade pills on each day; the planner counts their points toward that day's tier.
· When several dump days give the same expected certs, the planner first prefers whichever keeps overshoot off non-final days (final-day waste is the unavoidable flush; mid-week overshoot means the stash hit a day that didn't need it), then the earliest day: a failed big day early in the week can be retried, a failed day 7 can't. You can force any day in Strategy.
· Mid-event rescue (the Help! card) replans only your remaining days. Carried bait and boxes join your first day without re-earning obtain points (those landed on past days; tiers reset daily, so past days can't hurt what's left); your fishing zone sets the shop unlocks, remaining FP-shop bait is priced at the expensive end of the exchange ladder, and anything already claimed or bought is excluded from the totals and jade.