Thanks to @verrxt and @Xe-n0n from the official CapybaraGo Discord; their theorycrafting and calculations were used to build and verify this planner 🙏
Kingfish Certificate — rare fish / token boxes
Fishing Points — every catch
1 bait = 5 tier pts ·
1 cert = 10 tier pts · tiers reset daily
NEW: broken-line bait = 0 pts, so no more breaking lines on purpose
Spending profiles
Pick a pre-tuned spending profile and follow its day-by-day plan, or set your own certificate target and the planner builds the cheapest jade plan for it.
Preset profiles
- F2P Arcanas — no jade; 24 gem-bait/day banks ≈205K
, enough for both 100K Arcana chests in the FP shop - Max Gems — no jade; 56K💠 on bait (80/day): ≈50 certs, T3 days land on days 4–6
- 1 Big Prize — battlepass only, 1,000
: ≈66 certs, covers one 60-cert item; the whole pass is claimed in one go on day 6 - 2 Big Prizes — 10.5K
: ≈121 certs; two 60-cert items with average box luck (≥118 guaranteed, see Fell short? under the plan) - 1x Prize+Arcana Pack — the 10K
Bait Pack 5 with the SS+S Equip Arcana chest: ≈77 certs, covers one 60-cert item - 2x Prize+Arcana Pack — Bait Pack 5 plus battlepass, Fishing Master I, a Pack 1 day and a Scroll I (15.5K
): ≈125 certs, covers two 60-cert items
Custom — plan by target
Help! (Mid Event Rescue)
Advanced settings
1000💎
Jade packs — daily
limit 1/day · enter days to buy
You don't have to buy every day. Set how many days you'll buy each pack. The planner buys on the dump day first, then the days before it (their banked boxes feed the dump chain).
Jade packs — one-time
bought on the day the plan needs them
Premium scroll packs
certs directly (score tier pts) · limit 2/day
Total purchases across the whole event (max 14 each). All four cost the same 0.003 certs per jade.
Strategy
Rates & assumptions
Day-by-day plan
ticks = tier thresholds · past a tick is wasted
Shop planner
Bait rows from the FP shop are handled by the “buy back bait” toggle, so they're not listed here.
Model notes
Game mechanics
· Certificates from Fish King boxes use expected value (1×95% / 2×4.9% / 3×0.1% = 1.051 avg), so one box ≈ 10.51 tier points when opened. Headline totals are averages; the certificates tile also shows the guaranteed floor: every box pays at least 1 cert. Fishing certs still swing with catch luck (roughly ±6 over a full week of casts), so the floor guarantees your boxes, not your rod.· The ~40 bait/cert rate is an average with no pity: a dry streak of 120 casts without a certificate happens about 5% of the time. Plans are robust to this: instructions budget bait at the full rate ("spend up to N×40 to catch N"), so an average day finishes under budget, and the certificates are what matter: keep fishing through a dry streak (your held pool is the buffer) rather than stopping at the bait number, so a streak costs extra bait, not tier points.
· Baseline 120 bait/day (tasks + max gems) = 600 pts + ~3 fished certs × 10 = exactly T2 (630), but the certs are RNG, so a bad day can leave you just under.
· Broken lines no longer score (changed this event): bait redeemed with Broken Lines awards no progress points, so the old trick of failing casts on purpose to farm redeems is dead. Still redeem lines that break naturally (the bait comes back for free), but the planner no longer schedules deliberate breaks; failed casts also add no fish weight toward the battlepass unlock.
· The redeem shop unlocks by fishing zone (Cabin → Glacier → Coast → Beach), and zones advance with fish weight: FP-shop bait opens up 20/60/120/200 across the zones, with zone thresholds at roughly 90 / 190 / 300 bait fished, measured from logged casts (Beach also completes the pass). Purchases come in the shop's batch sizes: FP bait ×5 (×10 in the final exchange), so a day needing 3 bait buys 5; the spare joins the pool. Exchange bait counts toward advancing once you fish it: a stage can't sell you the bait that unlocks itself (you have to reach it first), but bait bought at one stage can be cast to reach the next zone and unlock the stage above it, and the planner chains those claims. Fishing Points ramp by zone (measured ≈100 / 159 / 227 / 471 FP per bait in Cabin / Glacier / Coast / Beach), so small-bait plans earn far less FP per cast than a full week mostly fished at Beach. Buybacks stay self-funding in every zone (each zone's earn rate exceeds its exchange cost), and the planner funds them day by day: a no-fishing day that buys exchange bait adds the few casts needed to earn that purchase's cost first.
· The battlepass unlocks by fish weight: roughly the bait you have fished, ≈300 for the full pass (configurable in Rates). You can claim as you progress, but each claim takes everything unlocked so far; you can't collect individual rewards à la carte. The planner claims progressively: each day banks the levels your fished weight has already opened, and the dump day fishes the remaining unlock weight and finishes the pass, spelled out as 🎁 steps in each day's actions. Claim amounts follow the pass's actual level lumps (five 1-bait levels, then 2-bait levels), so a day claims 9 or 11 bait, never a smoothed average. Prefer zero fiddling? The claim in one go toggle in Strategy holds every level for a single whole-pass claim on the dump day (the 1 Big Prize preset does this).
· Tier boxes can be opened on any day from when they're earned (their cert points close other days' gaps), and same-day chains work too: a T4 push that lands short of 2,520 on bait alone gets pushed over by opening the boxes crossed en route.
How the planner thinks
· The planner first assigns each day a target tier by marginal value (boxes gained per point spent), treating saved bait, fished certs and box openings as one flexible points budget, so several "big days" can emerge, not just one. Each day then spends the minimum to lock its target (saved bait → fishing → opening banked boxes) and never overshoots a threshold on purpose. The final day fishes the pool dry and opens every remaining box, since anything unspent is lost. Total certs and FP don't depend on when you fish or open; only the tier points do.· Savable resources (FP-shop bait, battlepass bait, one-time packs and banked boxes) are spent where the plan needs them: any day can draw on them to lock its target tier, and whatever's left is claimed on the dump day. One-time packs are bought whole on the day whose tier push they fund, and daily pack purchases are scheduled dump day first, then the latest days; buying late keeps the option to skip a pack if box RNG runs hot and you're already over the day's threshold. Daily tasks (40 bait), the day-1 entry bonus (5) and gem-shop bait can't be saved.
· Premium scroll certificates do count toward tier points (confirmed in-game): each cert scores its obtain points (10 by default) on the day the pack is bought. Purchases are scheduled at the 2/day limit, dump day first then the latest days, shown as jade pills on each day; the planner counts their points toward that day's tier.
· When several dump days give the same expected certs, the planner first prefers whichever keeps overshoot off non-final days (final-day waste is the unavoidable flush; mid-week overshoot means the stash hit a day that didn't need it), then the earliest day: a failed big day early in the week can be retried, a failed day 7 can't. You can force any day in Strategy.
· Mid-event rescue (the Help! card) replans only your remaining days. Carried bait and boxes join your first day without re-earning obtain points (those landed on past days; tiers reset daily, so past days can't hurt what's left); your fishing zone sets the shop unlocks, remaining FP-shop bait is priced at the expensive end of the exchange ladder, and anything already claimed or bought is excluded from the totals and jade. A pass you've been claiming keeps paying: the plan claims the levels you unlock from here on.