Capybara Go Capymon Pull Rates
The Trading Card Table in Capy Grand Voyage has six pool levels. Opening packs
earns pool EXP, and each level shifts the rarity mix. What never changes is the
chance of pulling an actual Capymon card: it is 5.00% at every
level, of which 2.20% is Epic or better and 2.80% is Rare.
Levelling only redistributes rarity inside those fixed slices, and the same is true
of the 55% token slice and the 40% currency slice.
Drop rates by pool level
| Drop | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 |
| MythicCapymon | — | — | 0.05% | 0.10% | 0.15% | 0.20% |
| LegendaryCapymon | — | 0.30% | 0.35% | 0.40% | 0.45% | 0.50% |
| EpicCapymon | 2.20% | 1.90% | 1.80% | 1.70% | 1.60% | 1.50% |
| RareCapymon | 2.80% | 2.80% | 2.80% | 2.80% | 2.80% | 2.80% |
| Mythic token | — | — | 0.50% | 1.00% | 1.50% | 2.00% |
| Legendary token | — | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% |
| Epic token | 25.00% | 22.00% | 21.00% | 20.00% | 19.00% | 18.00% |
| Rare token | 30.00% | 30.00% | 30.00% | 30.00% | 30.00% | 30.00% |
| Capy Allowance x500 | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
| Capy Allowance x2000 | 5.00% | 5.00% | 5.00% | 5.00% | 5.00% | 5.00% |
| Speedup Ticket x2 | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
| Speedup Ticket x8 | 5.00% | 5.00% | 5.00% | 5.00% | 5.00% | 5.00% |
The 20-draw guarantee
An Epic or better Capymon is guaranteed within 20 draws. Because the natural rate
is only 2.20%, that guarantee fires often: it raises the real Epic-or-better card
rate to 6.13%, roughly one every 16.3 draws, and it is the single
biggest factor in how many cards you actually see.
Pool level EXP
The EXP bar for each level reads 300 at Lv.1, 2,000 at Lv.2, 10,000 at Lv.3,
25,000 at Lv.4 and 50,000 at Lv.5, and it resets to zero on every level-up, so each
of those is a fresh climb. Lv.6 is the maximum. EXP comes from the act of
drawing rather than from what a draw contains: every draw awards a flat 10
EXP and tokens award nothing, so each level costs a fixed number of draws
and good luck does not speed it up. That works out to 30, 200, 1,000, 2,500 and
5,000 draws per level, or 8,730 draws from Lv.1 to a maxed Lv.6 pool.
Levels get steeply more expensive: Lv.5 to Lv.6 alone is 57% of the whole climb.
Costs
One draw costs 1 Capy Chip, or 300 Gems if you are out of chips. Gem draws are
capped at 20 per day; the Trading Privilege Card raises that to 50 and takes 10% off,
making each Gem draw 270. Ten draws at once cost ten times a single draw.
Every number on this page is read from the Capybara Go 1.9.1 client data tables.